Tuesday, August 18, 2009

Silent Hill: Shattered Memories


April 9, 2009 - Third-party publisher Konami recently made it official: a new Silent Hill game made from the ground-up for Wii. The title, Silent Hill: Shattered Memories, is a full-blown re-imagining (don't call it a remake!) of the original PlayStation project that started the craze. About a month ago, we had the chance to see a 15-minute demo of the Climax-developed game in motion. Be sure to read our eyes-on impressions before continuing with this interview. We'll tell you now: throw away any doubts you might've had because Shattered Memories is shaping up to be one of the best games we've seen on Nintendo's console, period. To learn much more about the hyper-ambitious title, we caught up lead designer Sam Barlow, director Mark Simmons and Konami producer Tomm Hulett.
Mark Simmons: The development team has 55+ key team members working at Climax Solent studio, the majority of which created 'Silent Hill Origins.' This team is supported by an extended network of 90+ artists helping to produce the vast amount of character, environment, and story content for this game. The introduction of a game mechanic where the game changes constantly based on the users personality profile has brought on some significant content challenges which explains the necessity for the relatively large numbers of people for a Wii game. Akira's also a key part of the team as well and we're working closely with him on the development of the atmosphere and music for this game.
Tomm Hulett: In moving to Wii, we had a chance to revitalize Silent Hill as a series, and do new things that weren't possible before, both for the series and the genre. This move made sense for two reasons. The first, well it's a no brainer if you look at the Wii remote. The flashlight and the radio static -- two trademark features of the series -- are right there on the controller. It's too perfect.

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